![]() ![]() If you want to play The Pathless, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility: Similar Games With More Accessibility Features for Reading This means there is no requirement to hear spoken dialogue or narrative to play the game. Considered separately from the general text of the game, the subtitles are large, clear and of good contrast.Īll Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. We base this on the full line-height, including the space above and below the letters. They are at least 1/20 (46 pixels on 1080 screen) the height of a landscape screen and at least 1/40 height on portrait screens, or can be adjusted to be. Large Clear Subtitles: Subtitles are large, clear and of good contrast. The general text used throughout the game in menus, instructions and other key information (excluding subtitles that are assessed separately) is at least 1/20 (46 pixels on 1080 screen) the height on landscape screens and at least 1/40 height on portrait screens. Large Clear Text: All essential text is large and clear or can be adjusted to be. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand. Simple Minimal Reading: Minimal reading is required. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint. How much reading is required to play the game's main path or story and how complex the language is. We've documented 4 accessibility features for Reading in The Pathless which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose. If you want to play The Pathless, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility: Similar Games With More Accessibility Features for Getting Started This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time. Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This can be a specific practice option, or the ability to play levels with the easiest opponents to improve understanding and skill. Practice Area: You can practice freely without opponents or time pressures. Information is provided in a timely manner, with appropriate level of detail. Tutorials: There are helpful tutorials and instructions on how to play. These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing. We've documented 3 accessibility features for Getting Started in The Pathless which deal with what support is offered to get started with the game. If you want to play The Pathless, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility: Similar Games With More Accessibility Features for Controls This can provide additional information about progress, approaching enemies or hitting a target. Informative Vibration: Controller vibration indicates events or interactions in the game, echoing visual and audio cues. Vibration Optional: Controller vibration not used in the game or you can disable it. Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action. Specific button operation required to play This enables you to match your instinctive orientation when looking. Invert X/Y Axis: Can invert the direction required to control looking and aiming. Remap ControlsĬan customise the controls for the game as follows: ![]() Two Motions Targeted: Can play with touchscreen, two simultaneous taps, swipes or hold gestures. ![]() Additional gestures may be required for games played with a screenreader like VoiceOver. Mouse and Keys: Can play with mouse and multiple keys. Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks. We've documented 7 accessibility features for Controls in The Pathless which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs. ![]()
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